Many arcade games such as Virtua Fighter [Seg94] and The Simpsons [Kon91] will let the audience select the character they wish to play since each character represents different qualities and has different abilities for negotiating the challenges they face. This works for creations that are more game than story, if the title is highly graphical, just for the sheer volume of work involved in making the characters individual. Differing perspective can indicate not only different character viewpoints, but also whether the audience is participating in a scene from a first or third person perspective. This is more broadly do-able. The Ancient Art of War [Evr85], a simulation game based on the work by Sun Tzu, allows players to arrange their armies for battle from a map like overview and then observe the outcome, or they can zoom in on any individual skirmish and direct individual soldiers in their fights.
Copyright © 1996, 1999 Katherine Phelps